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==Kith Notes== [[File:NockerArt.jpg|350px|left|link=]] ===Appearance=== Though not as hideous as the goblins of legend, nockers are nonetheless grotesque in their own right. They tend to have thick, reddish skin and elongated arms and legs. Their long, spindly fingers have thick, knotty knuckles and sharp black talons. They have hatchet faces that appear mask-like and are pasty white with red noses and cheeks. They often paint swirls or patterns around or under the eyes or on their cheeks. They usually have stark white hair with large busy eyebrows above their rat-like eyes. A nockler’s rare smile reveals a row of sharp pointed teeth. In the workshop they prefer heavy overalls, often adorned with large brass buckles and buttons. At court, they are second only to the sidhe in fashion and complexity, favoring spiral and swirling patterns. Even when at court a nocker wouldn’t be caught dead without a few favorite tools on his person. ===Lifestyles=== Nockers often find other people to be enigmas, with complex, fragile feelings that are easily offended by nocker sensibilities. This does not mean that they avoid people, but rather approach them as puzzles to be solved. However, they do prefer homes and workplaces where they can practice their craft in solitude. Machine shops, engineering, body shops, and programming are all ideal occupations for nockers. ===Seemings=== ====Childlings==== Nockers in this stage are curious about the inner workings of everything. They would rather take things apart than put them together. The need to understand how things work can become an obsession and, left to their own devices, their tinkering may lead to trouble when they take apart the dukes chimerical, stream-powered vehicle. Understanding people is also a pastime for childlings — they pick and poke, trying to decipher what makes people tick. ====Wilders==== Nocker wilders are wildly creative innovators. They spend hours and days on end in the workshop honing their craftsmanship, to the exclusion of everything else, often even forgetting to eat. The latest tech, the newest design — these are the things that interest them. They are willing to take chances in order to come up with the newest and most fantastic design, often resulting in catastrophic (and sometimes humorous) failures. But sometimes they have incredible successes as well. ====Grumps==== Absolute perfection of their skills are of the utmost important to nocker grumps. These nockers are often master craftspeople who have a great store of knowledge. Rather than seeking the newest and most innovative designs, they have a deep desire for perfection — which, much to their chagrin, they can never attain. This often leads to bouts of deep despair. They often take on apprentices and pass on their knowledge, while making the life of the poor apprentice miserable. ===Revelry=== Tinkering and mending things is what gives a nocker joy. To achieve Revelry, a nocker might spend some time in her shop repairing or creating a non-chimerical device that does not belong to her, or might work with other engineers or inventors to brainstorm a new device. ===Unleashing=== Cantrips cast by nockers often leave a traces of the byproducts of their craft: grease stains and the smell of burning sulfur or other unpleasant chemical smells are often common, as well as wisps of foul-smelling smoke. A rapping or knocking sound is often heard; the greater the power of the cantrip, the louder the sound.
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