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Eshu
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===Seemings=== ====Childlings==== Eshu childlings have just started building the volume of tales that they will carry for their lifetime, often beginning at home by collecting the stories of elders or important community members. For the young eshu childling, or for the eshu who awakened to his fae nature much later in life, the stability of family or community tempers the need to travel far and wide. They feel the call of the road, but haven’t disconnected themselves from all their mortal ties, as eshu wilders often do. They still value the feeling of having a “home base” to return to after each journey. ====Wilders==== An eshu’s wanderlust reaches its peak in her wilder seeming. No longer satisfied with hearing stories, she begins to seek out new sources and adventures, beginning a lifetime of travel. Eshu wilders seldom stay in one place for long, though they make their most of the time spent in any location, building as many connections as possible and learning all they can about local people and culture. Eshu wilders join social justice movements and sometimes even start them, using their innate storytelling ability to write speeches and protest songs that inspire others to join the cause. ====Grumps==== Eshu may move more slowly and deliberately, but they never really stop. An eshu grump places more value on the connections he forms, understanding that truly knowing someone’s story takes time. While grumps share the wilders’ social flexibility, they are less likely to incite a movement and more likely to support and encourage those already involved. No one’s stories match those of an eshu grump who has lived a long, rich life, and the wisdom in songs can move even the hardest heart to tears or jubilation.
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