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==Kith Mechanics== ===Affinity=== Prop ===Birthrights=== ====Clever Hands==== An obambo instinctively knows if she enters a supernatural location; she can also tell if an item is magical if she touches it, though not necessarily what kind of magic it has or how to activate it. She subtracts -2 from the difficulty of any rolls to identify magical items by sight or to learn information about one in her possession, and does not need to research an item to make such rolls β simply touching it potentially offers the same information for her as another kith might get spending hours digging through a library. This insight does not apply to places or people, only objects. Obambo also cannot botch Kenning or Occult<ref>C20 doesn't have Occult. Do we want to make this Gremayre?</ref> rolls. ====One False Move==== Should an obambo trigger a trap, set off an alarm, or activate a cursed item, she may immediately spend 1 Glamour to take back her action, instead witnessing a brief flash of what would have happened if she acted. The danger is still there, and the obambo does not necessarily know where it comes from or how to disable it, only that one specific action definitely triggers it. She also only knows the immediate consequences β she might know that opening a window sets off an alarm, for example, but not who is on the other end of the alert. This talent cannot be used to take back the actions of others, which is one reason obambo tend to lead from the front when investigating dangerous areas. ===Frailty=== ====Vengeful Heart==== An obambo must succeed on a Willpower roll (difficulty 8) not to take immediate, vicious action against someone who hurts a person she cares about, or to resist an opportunity to retaliate against someone who betrayed her trust. This action need not be physical violence, though it certainly can be, but it is definitely cruel and designed to inflict maximum pain, damage, and/or humiliation.
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