Category:Kiths

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The fae were born from the ancient dreams of mortals, and dreams takes many forms. A changeling’s kith defines his faerie appearance and the ways in which he connects to the Dreaming. While every changeling is her own individual person, she will still be somewhat defined and constrained by her kith and its unique aspects. Each kith has its own special affinity, birthrights, and frailties, as well as a history, culture, and traditional roles it plays within larger fae society.

Important Notes:

  • Mirrorplay: Fae is using all Kiths presented in C20 as kiths. This helps shift the originally Eurocentric view of Changeling to open it up to a lot of new stories. That said, that means there are almost 40 available kiths to play. You are not expected to know all of them, but they do exist in universe.
  • Some Kiths are restricted or not allowed in Character Creation. This should not be considered an IC rarity, and as such the Kith write ups are presented for educational purposes. The rationale on Kith restrictions is as follows:
    • Ghille Dhu (Restricted) - Nature-focused and terrified of banality, there isn't much reason for them to be in an urban setting.
    • Merfolk (Not Allowed) - Beings of the ocean who hate everything above water. If your dream takes you above water, you are likely a Morganed or Selkie instead.
    • Morganed (Restricted) - For beings that wither every day they spend away from the ocean, being regularly involved with events this far inland is highly unlikely.
    • Oba (Not Allowed) - Bound to the ancestral soil of the Eshu, there is nothing for them in Concordia. If your dream takes you away from the ancestral soil, you are likely an Eshu instead.
    • Arcadian Sidhe (Restricted) - In the time since the Resurgence, most sidhe are Autumn sidhe. Arcadian sidhe are alien, detached things. Additionally, this is not a nobility-focused game, so we want to make sure sidhe and commoners exist in reasonable comparative numbers.
    • Autumn Sidhe (Restricted) - This is not a nobility-focused game, so we want to make sure sidhe and commoners exist in reasonable comparative numbers. Still, we are more likely to approve Autumn than Arcadian sidhe.
    • Wolpertinger (Restricted) - Wolpertingers are active dangers to freeholds and often chased out or not allowed there. Social activity of most games will be focused inside freeholds, so it's unlikely for Wolpertingers to be regulars there.
  • It should be noted that all of these are still considered Kithain, and qualify under the Realm Fae 1 (with no title) and Fae 2 (with title). Other rarer beings known as Gallain (Inanimae, Nunnehi, Hsien, etc.) and Thallain still qualify under the Realm Fae 4. Gallain are not available for play in any capacity.