
Making New Rites
A character can submit a permanent new form of a rite as a repeatable ritual that anyone can subsequently perform. To do so the character must have successfully Lead the original rite at least once before, and the Storyteller is the final arbiter of whether changes are too extensive for this to succeed. She must wait until the moon is in a phase that corresponds to the traditional auspice(s) associated with the type of rite; for instance, mystic rites can be revised while the crescent moon is visible, while rites closely associated with battle can be revised during the full moon. She must perform the rite first in its original form, but instead of completing it properly, she instead segues into the altered form bit by bit, repeating the rite over and over with minor changes each time until the full variant is performed in its entirety. If the rite's nature is such that this is impossible, such as the Great Hunt or Gaia's Vengeful Teeth, a symbolic version may replace the true rite for this purpose, but all Garou necessary to perform the actual rite must still be present and the difficulty of the alteration test increases.
This effort Takes a number of downtime periods determined by the storyteller. One Downtime must be given each downtime period. It takes effort to fundamentally trick spirits at large. That effort must be done consecutively.
If the player is successful the new form of the rite enters the common canon recognized by the spirit world.
Custom rituals should be unique and should be based off of a General rite. The staff is the final arbiter of what can be done with a ritual.
You must provide the staff with the following questions
~ What is the name of your new rite?
~ What is the reason you are making this rite?
~ What is the rite you are modifying?
~ What is your Goal with this rite?
This Process is not fast and is largely based on the spirits. You might not get exactly what you are trying to achieve