Black Furies

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Xenia
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Black Furies

Post by Xenia »

Black Fury Gifts

Level One Gifts
  • Archer's' Eye
  • Wolf Senses
  • Wyld Resurgence
Level Two Gifts
  • Curse of Aeolus
  • Gorgon's Curse
  • Kneel
Level Three Gifts
  • Coup de Grace
  • Heart Claw
  • Wings of Pegasus
Level Four Gifts
  • Body Wrack
  • Wasp Talons
Level Five Gifts
  • Gorgon's Gaze
  • Wyld Warp
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Xenia
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Black Fury Level One Gifts

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Level One

Archer's Eye
This Gift allows the Garou to execute brilliant feats of archery, such as shooting an arrow out of the air, or hitting small targets in dangerous locations. The Garou cannot use this Gift to harm an opponent directly, however, and he can use Archer's Eye with a bow and arrow. Air-spirits teach this Gift.

Cost: None

Test Pool: None

System:
Passively the player adds either the Glory rating that was required to achieve their current rank, or their current number of Glory cards (maximum 10) to his bidding pool when performing a really outlandish archery trick. Again, this Gift does not allow direct damage to targets (“I’ll shoot him between the eyes!”), but it can be used to injure opponents indirectly. (“I’ll shoot the rope that’s holding the chandelier over his head!”) The effects are permanent.

Affinity:
The Daughters of Artemis have an incredibly keen vision and acuity. Using the sight of their totem to augment their archery, a Fury may double her range on an Archery attack, but does not gain any of the other benefits of this gift when making a direct attack.


Wolf Senses
You can extend your physical senses well beyond that of a human or even a typical wolf. Eyesight and hearing sharpen to twice mortal limits, while touch, smell, and taste become acute enough to discern even the smallest details with ease. A wolf spirit teaches this Gift.

Cost: None

Test Pool: None

System:
Once learned, Wolf Senses is always active. You have the ability to see clearly, even in total darkness, and to understand sounds too quiet for normal people to hear. Your olfactory senses are strong enough to identify familiar people or substances by scent alone. You gain the scent-tracking abilities of Lupus form, even when you are in other forms.

When a character with Wolf Senses comes within two steps of an individual hidden by supernatural concealment, such as Blur of the Milky Eye, the character with Wolf Senses automatically realizes that someone is nearby, although she does not know who or precisely where to find that someone. Heightened Senses provides only a vague warning that something or someone is near.

When something blinds you, your smell or hearing can provide adequate compensation for the loss of vision. Normally, characters that cannot see while in combat must use the Fighting Blind combat maneuver to attack an opponent. So long as your character’s sense of hearing or smell is unimpaired, you can fight without needing the Fighting Blind combat maneuver.

If you spend 1 point of Gnosis and expend a standard action, your character sharpens her senses even further. You automatically notice any objects mundanely hidden within line of sight.

Wolf Senses Versus Supernatural Illusions or Powers of Concealment
You may attempt to see any person or object hidden with supernatural powers, to discern the true nature of illusionary objects, or to recognize objects or people disguised by supernatural powers. To accomplish this goal, you must succeed in an opposed challenge versus your target’s test pool. For example, if you are attempting to locate a target Garou hiding with Blur of the Milky Eye, the opposed challenge involves your Wits + Investigation skill versus your target’s Blur of the Milky Eye test pool (Wits + Stealth skill). If you pierce a supernatural power in this way, for the next five minutes, you ignore the effects of that power, so long as they were generated by the target you defeated in the opposed challenge.
Exceptional Success
If you score an exceptional success when seeing through supernatural concealment, you automatically pierce any supernatural concealment (or illusion) created by the same individual for the next hour.

Affinity:
The Black Furies have a reputation for being hyper vigilant. Characters with this affinity can sense supernatural concealment if the target is within four steps of them instead of the standard two steps.


Wyld Resurgence
Bent to Gaia’s service, the creative, living essence of the Wyld roars through the Fury’s body, shining beneath her skin as a rippling wave of prismatic energy which focuses on and shines out through her wounds. This surge supercharges the werewolf’s regenerative powers, quickly mending even the most grievous of wounds. Any member of Artemis' brood may teach this Gift.

Cost: 1 Gnosis

Test Pool: N/A

System:
The Fury spends a standard action in concentration during which they can do nothing else (even talk). The werewolf immediately heals either three levels of bashing damage or two levels of lethal damage. With the expenditure of a Willpower point in addition to the base cost, one level of aggravated damage may be healed instead. Damage caused by silver weapons cannot be healed with this Gift.

Affinity:
Use of this Gift only costs a simple action.
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Black Fury Level Two Gifts

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Level Two

Curse of Aeolus
The Fury calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Fury can see through the fog, but all other have trouble navigating by sight. A spirit in service to Aeolus, the fog totem, teaches this Gift.

Cost: 1 Gnosis

Test Pool: N/A

System:
Spend a standard action to summon a heavy fog. The fog has a radius staring at your location, extending ten steps per dot of Occult skill you possess. The fog must be summoned within your line of sight. This fog will obscure the vision of anyone except you located within the cloud, limiting their visibility to objects and targets within three steps of them. Anyone who wishes to challenge a target obscured by the fog must use the Fighting Blind combat maneuver to do so.

Whispers and groans come from thin air within the cloud, and the deep scent of moist soil is overwhelming, preventing anyone outside of the cloud from hearing or smelling anything occurring within it.

Affinity
The energies that compose the fog become hostile. All opponents within it have their visibility limited to targets within one step of them; however, your packmates may see normally to a distance of three steps, as per above.


Gorgon's Curse
In the stories of ancient myth, the Gorgons struck fear into the hearts of the mightiest soldiers from their paralyzing stare and terrifying visage. While the Furies lack the ability to turn men to stone, they can certainly stagnate the wounds to render them unable to heal. Its effects are relatively short-term, but if a creature is destroyed while this Gift is in effect, that death is permanent. This Gift is taught by a Gorgon-spirit.

Cost: 1 Rage

Test Pool: Manipulation + Intimidation vs target's Composure + Willpower

System:
The Fury spends a standard action to touch a target, then spends one Rage, and makes an opposed challenge. Until the end of the next turn, the target creature cannot use any regenerative abilities, or heal inflicted damage naturally: Even supernatural healing Gifts like Mother’s Touch will fail on the target during this period. This Gift works equally well on humans, Garou, and materialized spirits. Spirits entirely in the Umbra are immune to the Gift’s effects unless the Fury is also in the spirit world.

Exceptional Success:
This Gift lasts for an additional turn.

Affinity:
The Fury may use this Gift upon anyone within a number of steps of them equal to their Intimidation, instead of having to touch the victim.


Kneel
By pointing a finger or claw at a target, a Fury can force them to their knees. Only the strongest-willed can do anything but strain and swear in response. This Gift is taught by one of Artemis' brood.

Cost: 1 Gnosis

Test Pool: Manipulation + Intimidation vs Target's Composure + Willpower

System:
Spend a standard action while gesturing to a target. On success, their target falls to their knees until the end of the next turn.  The target is treated as lying prone. The target may perform any other action during this time and may defend themselves normally.

Exceptional Success:
The target is unable to move from their spot while kneeling.

Affinity:
The target is forced to kneel for three full turns rather than one.
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Black Fury Level Three Gifts

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Level Three

Coup de Grace
The Garou studies her foes, looking for the best place to strike. In doing so, she sets herself up to land this devastating attack. An owl-spirit teaches this Gift.

Cost: 1 Willpower

Test Pool: Wits + Investigation vs. Physical Defense Pool

System:
Use your standard action and engage your target in an opposed challenge to study your targets and identify their weak spot. For the rest of the night, any physical attack you make against any enemy that was present at the time of this Gift's activation inflict an additional point of damage.

Exceptional Success:
The first attack you make against an opponent after successfully activating this Gift deals two additional points of damage.

Affinity:
You gain free use of combat maneuvers against the target of this power for the remainder of the evening.


Heart Claw
The Fury breaks one of her claws off in a wound, imbuing it with all of her killing intent. The claw continues to burrow into her opponent’s flesh, and will not stop until it finds his heart. A wasp-spirit teaches this Gift.

Cost: 1 Willpower

Test Pool: N/A

System:
Upon making a successful claw attack, the player may activate this Gift. The burrowing claw inflicts one automatic level of unsoakable lethal damage each subsequent turn until it either kills the target or is dug out of the wound. Doing so takes a standard action and a static challenge of Dexterity + Medicine against a static difficulty of 7.

Affinity:
The claw burrows deeper and actively tries to avoid being pulled out. The claw gains its own retest when it is about to be successfully removed. It only gains one general retest a challenge.


Wings of Pegasus
The Fury can sprout majestic wings when in Hispo form, allowing her to fly at will. Any winged member of Artemis' brood teaches this Gift.

Cost: 1 Gnosis

Test Pool: N/A

System:
Spend a simple action while in Hispo form to activate this Gift and produce wings capable of 50 miles per hour flight, which last until dismissed. Fine flying maneuvers require a Dexterity + Athletics test at a difficulty determined by the Storyteller. In combat, you may take 4 steps per move action rather than the usual 3, as you are able to move off the ground.

Affinity:
You are able to activate this Gift in any form, not just Hispo.
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Black Fury Level Four Gifts

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Level Four

Bolster the Soul
An established Fury has no need for a child’s rage, and her wiles are enough to let her survive and thrive. She can sacrifice her hatred and will to reinvigorate her spiritual connections. This Gift is taught by a Lune.

Cost: 1 Rage and 1 Willpower

Test Pool: None

System:
Spend a standard actions to activate this Gift as you take a moment to collect yourself, warring between your higher and lower selves. Once that balance has been reached, you regain 2 points of lost Gnosis.

Affinity:
The first time each night this Gift is used, you completely refresh your Gnosis.


Wasp Talons
The Fury with this talent can fire her claws from her hand like darts. She is incapable of using claw attacks with that hand until her claws regenerate, however. A wasp-spirit teaches this Gift.

Cost: 1 Rage

Test Pool: None

System:
Spend your standard action to attack with your claws at range. If you are using your claws, you may make claw attacks at a distance equal to five steps for each dot of the Athletics skill you possess. You may use this effect to enable other powers and combat maneuvers, except for Grapple or Trip. Using this Gift disengages the claws from your hand, and you are unable to make any further attacks with your claws until they regenerate at the beginning of the next turn. You may use this power in any form that has claws. This attack may not be parried unless the target as the ability to parry ranged attacks.

Affinity:
Your claws immediately regenerate, rather than growing back the next turn, allowing for additional claw attacks on this same turn.
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Black Fury Level Five Gifts

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Level Five

Gorgon's Gaze
The Gorgons were the first Black Furies, who later became totems for the tribe. You have mastered the ability to stop others in their tracks, preventing them from taking actions against you. Difficult to find and even more dangerous to approach, the legendary Basilisk-spirit can teach this Gift.

Cost: 1 Gnosis and 1 Willpower

Test Pool: None

System:
Spend a simple action to activate Gorgon’s Gaze. For the next hour, you become the living avatar of the Gorgon of legend and myth. Those in your presence cannot look directly at you beyond a fleeting glance, making you immune to all powers that require Gaze and Focus or line of sight to activate. If you have a target’s Gaze and Focus, they cannot add their Ability to their physical defensive pools against you (e.g. if dodging they would only defend with their Dexterity, not adding their dodge; if parrying they would only defend with their Dexterity, not adding their melee, etc.).

Affinity:
If you have a target’s Gaze and Focus, she receives a -2 penalty to her defensive Social attribute test pools.


Wyld Warp
A desperate tactic at best, this Gift summons a number of Wyld-spirits. What they do when they arrive is wholly unpredictable. They may run or fly about in a destructive frenzy, tearing the Fury’s foes apart. They may grant the Fury and her packmates temporary increase in might or Rage, or they might decide to destroy all Weaver-tools in the area. They may even heal the Fury and her allies of any wounds they have suffered. The Fury has no way of knowing, but the effect is usually beneficial. A Wyldling teaches this Gift.

Cost: 3 Gnosis

Test Pool: None

System:
The player spends three standard actions calling on Wyld Spirits to come and answer your call. Success summons a variable number of Wyldlings, which will alter the situation as the Storyteller sees fit. This power is inherently chaotic and there is no real control over what these Wyldlings may do upon arrival. Use of this Gift is a desperate move for a desperate moment.

Affinity:
Such is the Fury's affinity for the Wyld that this Gift only requires one standard action to activate instead of three.
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Xenia
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Black Fury Camp Gifts

Post by Xenia »

TBD
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