
Spirits
The Umbra is shaped like the physical world, a warped shadow cast by ephemeral light. As the Umbra reflects the world, its denizens populate that reflection. To say that spirits represent creatures, objects, and even concepts in the physical world is like saying that the image on a shield represents the shield. Spirits are not ‘alive’ in the traditional sense. They exist as pure Essence with will and thought given shape by their Earthly counterparts, whether physical or conceptual.
Every spirit is an aspect of the greater whole that is Gaia. Understanding each of these mysterious entities from the warring Triat to a Gaffling born of a specific oak tree, is part of understanding Gaia and the nature of reality itself. Trips to the Umbra, as well as the right Gifts and rites, reveal a spiritual side to everything that can be found under — and including — the sun. Each creature and concept the Garou experience has a will of its own or a spiritual patron and protector, coloring every part of a werewolf’s existence. Hunting a prey animal for food is an act with meaning when a werewolf knows that respecting the animal’s spirit and nature impacts the world around her. She views the nature of war or conflict differently after first meeting the entities embodying them as concepts.
The Basic Nature of Spirits
Much like how the Penumbra is the shadow cast by the life of the physical world, spirits are shadows and reflections of aspects of physical reality. As things grow more important on Earth, Essence takes on its shape and grows as well. Some spirits echo specific locations and concepts like ‘the Monongahela River’ or ‘nightmares of animal attacks.’ Others, particularly stronger ones, represent broad archetypes — not merely the spirit of a rat nor even a type of rat but the Rat Incarna itself.
‘Important,’ in this case, does not necessarily mean ‘important to humans.’ The separation of the spiritual and physical worlds over millions of years and untold ages has made it less obvious, but spirits as a whole simply are and always have been. Spirits are a facet of reality itself and have been for as long as reality has had facets. Whether contained within the physical essence of the oldest rocks and trees or just on the other side of the Gauntlet, everything shares a link with a spiritual aspect in the Umbra.
As tangible things and creatures shape essence into spiritual form, powerful concepts also imprint upon reality and form spirits. The emotions, will, and belief of living things forge personifications of abstract concepts like war or greed. While most common in the Astral Umbra, these concepts and emotions are also the source of many Epiphlings. Other conceptual spirits come into being in the depths of the Umbra and travel to places where they can feed and grow stronger.
The bond between a spirit and the thing it represents often works both ways. A healthy forest has a powerful Jaggling that can grow over time as the forest thrives. If the spirit is somehow directly tainted, however, the forest sickens. Not only does disease ravage the trees but the animals grow weak and corruption and weakness overtake any spirits serving under the forest spirit. The forest slowly dies as the corruption twists the spirit.
A spirit of anger feeds on the agitation and rage of nearby beings depending on circumstances. Conflict and pointless frustration attract and fuel it. If it doesn’t grow strong enough to influence things, a peaceful resolution could starve it.
Spirits typically manifest as idealized and often exaggerated versions of their anchors. If the anchor is a specific tree or rock, they resemble it. If the anchor is something broader, like a collection of creatures, the spirit takes on some archetypal representative form. They also behave in a manner consistent with the concept they represent. A lion-spirit, left to its own devices, hunts and chases gazelle-spirits. The gazelle-spirit, left to its own devices, is most comfortable being hunted and chased.
Spirits of ephemeral concepts, riddles, and abstractions take on a broad variety of forms. Epiphlings in particular manifest in a variety of ways but each distinctly represents the concept they embody. Different spirits of dread or fear appear in an array of nightmarish archetypes even if they’re very much the same beneath the surface. One spirit of desire takes the shape of a classical representation of Aphrodite and another looks like the ideal man. Attentive Garou should easily identify an Epiphling’s nature based on their appearance.
Sometimes a spirit is defined by function and purpose as well as its nature. A spirit embodies a core concept but its superiors give it particularly suitable tasks that fall under its purview in some way. Such tasks give it the opportunity to develop itself and grow in strength as it serves the Incarna above it. A water elemental living in a river receives instructions to carry objects over the edge of a waterfall. The spirit’s successes empower it and make the rapids that much deadlier until the rapids-Gaffling becomes a waterfall-Jaggling. It guards ever-expanding stretches of river, drowning and smashing the river’s enemies. Becoming the patron of the entire river seems only natural when the time comes.
This is not simply how the spirit appears, but how it is. Regardless of what they represent, anything that defines their shape or behavior or appearance also defines their very nature and vice-versa. When an entity’s existence revolves around representing a Platonic ideal, its appearance and reality are one. An entity such as the spirit’s Jaggling or Incarna master can reshape its form and nature or a Theurge with the Malleable Spirit Gift.